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What BOARD GAME(s) have you been playing?
Galactic Strike Force is a game that I bought, set up to play with two friends, and then about ten minutes into it I gifted it to one of those friends. I just wanted it away from my presence. What a mess of things to keep track of. And yes, I love fiddly games like Arkham Horror and Mage Knight, but something about GSF really turned me off.
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- san il defanso
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It tries some really cool stuff, but it's way more trouble than it's worth.
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What I found lacking in the base game was interaction between characters. There simply was not enough incentive to attack other players. That may be due to inexperience, though. Is there an expansion that emphasizes that aspect? Sacred Pool seems to do that to an extent, but I'm not sure.
Anyway, I'm eager to play it again soon.
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- SuperflyPete
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Zombicide. We played the Rue Morgue mission, "Sea of Tents" which makes the map a step-by-step slog (or, alternatively a more usual run through the buildings but if you go that route you trigger additional permanent spawns). We had everything in this game- skinners, toxics, beserkers and dogs. Nothing like walking into a tent and flipping four toxics. We did use Team Actions also, and we needed them. With a lot of coordination, team work, and much medic-ing we made it through to the final event trigger with a board totally mobbed with deaders. It was possibly the best mission we've done yet.
Pandemic. Two of us decided to play some Pandemic while other games were finishing up. The copy available was just the base game. We almost cleared the board with 3/4 eradications with five epidemics in the deck. We went a second time with six and we did lose that on running out of blue cubes in a European chain-outbreak but I think we could have played better. I forgot how easy base Pandemic is. With In the Lab, you can't just sweep cubes off the map- you need them for processing and testing cures on the lab board, and the number of actions increases. It makes the game much more of a puzzle.
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What's different about the Game of the Year edition?Gary Sax wrote: Robinson is one of my favorite games, though... I'll probably buy the game of the year edition when it comes out and pass my current well loved version to someone else.
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I'll know better if I'll update when they release a thing that tells us what the final components are...
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Do you not mind a game that's probably best solo but allows for multiplayer as well?
Are you ok with deckbuilders?
Apex Theropod.. You're welcome.
I think this game is really, really cool. It could be the dinosaurs talking, but I also think it does a few really neat things to set it apart. You play as a carnivorous dinosaur (there are 7 to choose from, including the well loved velociraptor, Utahraptor, and of course, Tyrannosaurus Rex). You're hunting for food, trying to evolve, populate your species and trying to survive what the environment throws your way. The game it plays most like is probably Legendary (though it looks 1,000 times better) but it has a few really neat tricks and a ton of detail. You can set up ambushes for later turns. You can set aside up to 3 attack cards per turn, but most of the time you'll add an "Alert" card to your discard pile. If you draw the Alert card in a future turn, you must play it, you discard everything you had set up in your ambush pile, and there's effects on the dinosaurs you're hunting that could go off (I stepped on a twig and scared every single dinosaur I was hunting away). Hunting dinosaurs gets you more evolve points to buy upgrade cards with, but they're set aside and are one time use. The combination of this with the ambush mechanic makes this the most "frustration-free" deckbuilder that I've played. You get your own private set up upgrade cards specifically for your species of dinosaur that you can buy (in addition to the community ones which have smaller effects), some of them are really cool and thematic. I was the T-Rex and had a bunch of cards that were about scavenging and allowed me to pick up carcasses.
This is the second edition I'm playing, should be hitting retailers soon. I've only played once but I can see this becoming my favorite "pure" deckbuilder because the mechanic is _perfect_ for the theme, the game makes great use of the theme, and hey, DINOSAURS!!! Seriously, the dino-loving kid in me is going kind of nuts right now.
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- Michael Barnes
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I just played a second game, this time as the velociraptor and the T-Rex was my boss. The velociraptor played very differently, lots of smaller attacks that favored careful planning and able to draw extra cards, giving you a sense of their speed. I had a rough go, the T-Rex and its minions are pretty tough and the environment screwed me hard. All of my young were killed off by predators, drought hit us hard twice, and when I finally had a good attack lined up against the T-Rex, a fucking dilophosaurus showed up and spat venom in my face. As I said in the previous post, there's a ton of detail in this game. The smaller prey are easy to pick off, they won't fight back, but are easily scared off. Some dinosaurs might go into a defensive stance, which changes how you hunt them entirely, if you can hunt them at all. Other carnivores will eat the other cards available and could put wounds in your deck if you decide to go after them.
The multiplayer rules look kind of wonky, and I understand the designer completely re-worked multiplayer to get player interaction into the game. I see someone has already put a variant up to have it work the way it did in the first edition though. I don't know, I'm not really thinking about more players at this point. Setup is also a bit of a chore, but man, once I'm into the game, looking at dinosaurs, thinking about dinosaurs, thinking like a dinosaur...all is right in the world.
I'll probably get another game in by the end of the day.
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- SuperflyPete
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