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Let's Talk About Root
Michael Barnes wrote: Ha! I saw Not Sure’s post after I put my review up.
Not Sure: It’s not like the game of a generation or anything.
Barnes: It is the game of a generation.
That's pretty classic stuff there. Your review wasn't up yet when I was writing that.
I almost put something in my response to Shellhead's timeline that a few weeks ago you were totally fawning over it in the other thread, and we hadn't heard a word since GW dropped that Rogue Trader box on your doorstep. I figured you'd given it up to paint space suits and huff fumes.
I think it's a good game, but the rest is just mass hysteria. I'll be surprised if it's forever-shelf material for you. It's certainly not a game for everyone, since it's quite direct about what it does. If the zeitgeist says "asymmetric conflict is the new worker placement!" I'm gonna be a pretty happy guy, but lets just say I have my doubts on that.
(for PBEM, I'm still in, but I can't commit to a game until early October. Going to Kauai for a week on the 29th, and I hope to not even see the Internet while I'm there...)
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I’m not gonna knock the game on fragility with inexperienced players - many of my favorites are like that. But for this type of game, I’ll stick by Chaos in the Old World or Cosmic Encounter. I enjoyed Root, I’ll gladly play it again, but it’s not something I must have on my shelf.
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Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom. Play as the: Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants. Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime. Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay. Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players. Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.
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- hotseatgames
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I realize the 5 player game is not ideal for people new to Root and I have no idea how that one is going to go. But I am going to be very clear to all of the players about the following points. Feel free to add some other wisdom I can drop on them. I *think* this game will go over big with them, but if we end up with a crushing defeat / runaway leader, who knows....
1. If you only worry about yourself, you will lose.
2. If you never do something that benefits someone else, you will lose.
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You can scrabble for the first few points and think the game is going to take forever, but it's not that unusual for a faction like the Vagabond or Alliance to throw down 10VP in a turn. Out of 30, that's pretty crazy.
The game isn't a really a rollercoaster, it's a drop ride. Start slow, kick your feet, then bam it's over. Watch out once the engines get going. For the Vagabond, keep a very close eye since the "engine" is kept in tokens on his player mat, not out on the board where everyone else is looking. Don't let that sneaky bastard fly under the radar.
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- Erik Twice
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I heartly recommend using the balance notes if you can find them. Give your Marquise a fair chance.
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A couple questions? I know some balancing has occurred, but have these changes been made prior to the current kickstarter? Do these changes matter when getting started with the base game? and what are the necessary files?
Anything besides "read the rules, play the game?"
Thanks y'all!
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RolandHemisphere wrote: My copy came in the mail this week and I'm fairly stoked.
A couple questions? I know some balancing has occurred, but have these changes been made prior to the current kickstarter? Do these changes matter when getting started with the base game? and what are the necessary files?
Anything besides "read the rules, play the game?"
Thanks y'all!
Check Here Look under files for 3rd printing update kit. Also, there are Print and Play files for the new KS factions.
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hotseatgames wrote: 1. If you only worry about yourself, you will lose.
1 a.) Since every faction is vastly asymmetrical, If you worry about everyone else on your initial play. your head will likely explode as you are learning 4 "games" at once.
Maybe I'm wrong but I think it's like teaching/playing Cthulhu Wars, where you learn bits and pieces of every faction during the initial plays and you need to "know" all the faction powers in order to try to stop them.
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- hotseatgames
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- hotseatgames
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