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What is the correct term for these types of games?
I hope this makes sense.
Anyway, I was wondering if there was a specific name for this type of game.
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Fact is, whether you're outdoors or indoors, in the past, present, or future, the games under this category basically represent 'crawling through a dungeon' in almost exactly the same way.
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No.
I'm tempted to say "Doom-like", even though Doom was far from the first of its kind. Maybe "tactical dungeon crawl" or "miniatures dungeon crawl" - Dungeonquest and Dungeoneer, while dungeon crawls, would not fall under this category.
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- metalface13
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Necromunda is awesome by the way, but I would put it in a whole 'nother category. As it is a miniatures game you have freedom of movement and can set up your terrain however you want.
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- fastkmeans
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But, yeah, they're all dungeon crawls to me. Actually, since HeroQuest was kinda' the first, I called them "HeroQuest games" for the longest time, like when everyone used to call FPS games "Doom clones." As a matter of fact, I'm going to start calling them "HeroQuest games" again, if only because my dad was cleaning out his closet and hooked me up with his extra copy of it for free last night. HeroQuest is awesome.
Actually, screw you guys. I'm gonna' go play with my HeroQuest dudes for a while.
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Here is my review of it on BGG --
www.boardgamegeek.com/thread/344474
Both HeroQuest and DragonStrike are much better than Dark World, which was released afterwards; however, Dark World did have a cool castle and a scepteresque think that you shook to determine turn order.
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I don't like using a term that refers to a specific game as it isn't helpful and communicates nothing to someone who hasn't played that game.
Turn-based tactical combat game is close. It allows me to say, "I like the turn-based tactical combat of Decent, but the whole teleport to town to go shopping bit is crap."
However, turn-based tactical combat doesn't fully communicate "fighting with a small band of dudes using things for cover" in tight spaces. Couldn't it also apply to fighting with an army on an open field?
Could I say something like "tactical corridor combat?"
Another thought. Maybe "skirmish" is more accurate than "combat." Like people sometimes use skirmish to describe paintball.
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How about 'man-to-man tactical corridor/dungeon/tower/whatever combat'? The 'man-to-man' clearly indicates the level of detail, distinguishing it from your examples. You could also use 'squad-level' instead of 'man-to-man', but that might be less clear to those who wouldn't automatically know what that implies.However, turn-based tactical combat doesn't fully communicate "fighting with a small band of dudes using things for cover" in tight spaces. Couldn't it also apply to fighting with an army on an open field?
Could I say something like "tactical corridor combat?"
Another thought. Maybe "skirmish" is more accurate than "combat." Like people sometimes use skirmish to describe paintball.
'Skirmish' could work in place of combat.
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I like man-to-man tactical corridor skirmish games, especially ones with squads, variable player powers and no shopping. How about you?
Totally sounds like I know what I am talking about, doesn't it?
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In the computer world, you'd need to distinguish turn-based from real-time, but it's probably not necessary here.
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Heroquest, however, is definitely a Dungeon Crawl. Practically, the very definition.
Buffy might be different.
The difference is perhaps whether or not there are:
1. Figures that appear suddenly on the map.
2. Whether the rooms themselves matter. Descriptions, traps, etc.
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