- Posts: 16929
- Thank you received: 10375
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Shit Farmer
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
So he shows up with this game he made- in a box with actual art- for a game called SHIT FARMER. He pulls it out and it's made with the hexes from SETTLERS (like 85% of the prototypes out there) and the slave tokens from PUERTO RICO.
So basically, you're producing shit. That's as far as theme goes. You get a shit farmer (which was represented by the cone things from WAR ON TERROR) a plot of land (a SETTLERS tile), and one of the SETTLERS numbers on it. Each turn you bid on more shitworkers, but you can only produce as much shit as the token on your land will allow- the "Shit Refining Value" or SRV. Each shitworker can handle three shitpiles, the farmer can do five. Then everybody produces shit (those PR slaves). Then there's another auction where you bid on refineries (the brown and darker brown goods markers from PUERTO RICO- yes, the corn ones were there also) that turn your shit into gold. The first auction winner gets to refine five, and then so on down the line. The refined shit is your victory points.
What really surprised me about all this is that not only did he make this game solely to make fun of Eurogames, but it also hit all the touchstone elements. One page of rules, passive-aggressive player interaction, "clever" mechanics, wooden bits, a corn strategy, and a stupid asinine theme. As in a lot of Eurogames, I won without even knowing what I was doing or even paying attention beyond following the rules. And it was more fun than CAYLUS.
I think he should send it to Rio Grande.
Please Log in or Create an account to join the conversation.
Also, this is shit farming in the 17th century, right? Modern-day industrial shit farming won't appeal. I suppose, though, that a game about shit-farming in the 1800s might win over some train-gamers.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Heh, I thought about the Thunderdome thing too...but that's the AT version of the game, now isn't it?
There are multiple paths to victory. You can skillfully choose which auctions to win and which to pass on. The shit is actually the currency, so you have do a little resource management to decide which shit you're going to spend and which you're going to refine into saleable product.
I was thinking maybe he ought to make a standalone expansion that moves the action to the age of shipping called PEE TANKER.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 138
- Thank you received: 0
The really funny thing is that as we played it I was actually considering how to make it better, while still not breaking with the making-fun-of-a-Euro concept. As far as a theme goes, I had not really considered it, but I suppose the box-art does suggest medieval (or late-renaissance) German, Russian or Eastern European Shit-Farmers. I was kind of imagining it as modern before I put on the box-art, but I think I like the idea of a late-renaissance, 16-1700s theme.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
If you want to succeed at this Euro-racket, you'd better stick to archaic period...
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4217
- Thank you received: 1527
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
1. it's truer to the theme, that way, and
2. no other mechanism for player interaction has ever been invented in the history of board games.
Please Log in or Create an account to join the conversation.
- Posts: 138
- Thank you received: 0
You have five rounds, consisting of auctioning off "lots" of Labourers(a lot of five labourers,then a lot of four, and so on), Auctioning off Dung-Plots, labourer-allocation, Shit-Token Production, and then another Auction.Does the game end when everyone passes .... or do you just move to another room ?
I don't know what the elegant Rondel Mechanic is, but it might have that...
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
You take the pointer off of a spinner and just let players pick the spot the want...it eliminates a lot of the pesky fun inherent in games.
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4217
- Thank you received: 1527
[/i]Southernman wrote:
You have five rounds, consisting of auctioning off "lots" of Labourers(a lot of five labourers,then a lot of four, and so on), Auctioning off Dung-Plots, labourer-allocation, Shit-Token Production, and then another Auction.Does the game end when everyone passes .... or do you just move to another room ?
I don't know what the elegant Rondel Mechanic is, but it might have that...
I was thinking that for a 6-player game if you have everyone passing then there is going to be a big fucking stinking mess and it's either end of game or time for a new room .... ?
Please Log in or Create an account to join the conversation.
- Posts: 11
- Thank you received: 0
Please Log in or Create an account to join the conversation.