Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
36275 2
Hot
KK
Kevin Klemme
January 27, 2020
21753 0
Hot
KK
Kevin Klemme
August 12, 2019
8047 0
Hot
O
oliverkinne
December 19, 2023
5815 0
Hot
O
oliverkinne
December 14, 2023
5265 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
3247 0
Hot
O
oliverkinne
December 07, 2023
3341 0
Hot

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2948 0
O
oliverkinne
November 30, 2023
3276 0
Hot
J
Jackwraith
November 29, 2023
3815 0
Hot
O
oliverkinne
November 28, 2023
2886 0
S
Spitfireixa
October 24, 2023
4762 0
Hot
O
oliverkinne
October 17, 2023
3595 0
Hot
O
oliverkinne
October 10, 2023
2736 0
O
oliverkinne
October 09, 2023
2847 0
O
oliverkinne
October 06, 2023
2991 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× For those who like to push chits.

Anybody get Unhappy King Charles yet?

More
11 Jan 2009 23:44 #16669 by Sagrilarus
Thanks guys, now I'm stuck looking at this one too with the usual caveat. Can't anyone finish a war or reclaim the Holy Land in under three hours?

Sag.

Please Log in or Create an account to join the conversation.

More
12 Jan 2009 01:25 #16674 by Dogmatix
Sagrilarus wrote:

Thanks guys, now I'm stuck looking at this one too with the usual caveat. Can't anyone finish a war or reclaim the Holy Land in under three hours?

Sag.


Probably not, though this one looks like it shouldn't go much beyond that mark (once the obligatory 5-hour "what's the rule say again?" learning game or two are out of the way, of course).

Please Log in or Create an account to join the conversation.

More
12 Jan 2009 07:27 #16699 by hancock.tom
What makes this one special? There are so many 3 1/2 hour CDGs out there that unless I'm especially interested in the specific war (which I'm not here) or it has some really interesting additions to the basic formula I have a hard time justifying a purchase of a game thats essentially a rethemed duplicate of a game I already own several copies of...

I'm not ripping on the game, I just haven't heard anything about it other than "another really good CDG"

Please Log in or Create an account to join the conversation.

More
12 Jan 2009 11:07 #16715 by Dogmatix
hancock.tom wrote:

What makes this one special? There are so many 3 1/2 hour CDGs out there that unless I'm especially interested in the specific war (which I'm not here) or it has some really interesting additions to the basic formula I have a hard time justifying a purchase of a game thats essentially a rethemed duplicate of a game I already own several copies of...

I'm not ripping on the game, I just haven't heard anything about it other than "another really good CDG"


Ultimately, for someone like you Tom, nothing. Perhaps it's best claim to fame is that the game is more narrowly focused than most, which allows for a lot more interesting shit on the cards. It's closest to We the People in both style and substance, though with more meat over the whole structure [and still no Battle Cards] and about the lowest counter density that you can get in a game like this and still claim to have counters.

I think it's real long-run quality will be that it's going to be the game a lot of CDG gamers use to break people into the hobby. It's less complex than Hannibal or 30 Years War: Europe in Agony and it's got a strong historical flavor but it also has all the things, like early/late war decks and the like, that folks have learned to love from the bigger dogs on this particular porch.

Please Log in or Create an account to join the conversation.

More
12 Jan 2009 18:05 #16828 by moss_icon
Ordered mine today. The fact that it concerns the history of a place I live for a change was a big selling point for me.

Please Log in or Create an account to join the conversation.

More
12 Jan 2009 23:42 - 12 Jan 2009 23:45 #16855 by Lagduf
The rulebook is actually very good, but it'll probably take a time or two to wrap your head around it.

It's very good for reference but doesn't necessarily present the following sections/mechanics in the order that they would most likely occur in the game.

I really feel that a player aid for Evasion, Interception, Battle (and battle results) should have shipped with this game.

Battle results would have been nice too, but at some point too many player aids is just redundant when the info is included in the book. The charts mentioned above are easily to internalize, they just would have been nice for "first timers."

At the very least those charts could have been included on the map somewhere.

I hope to play the game this week.
Last edit: 12 Jan 2009 23:45 by Lagduf.

Please Log in or Create an account to join the conversation.

More
17 Jan 2009 17:50 - 17 Jan 2009 17:50 #17373 by moss_icon
this game is superb. the rulebook is the least ambiguous i have seen for a more complex wargame ever.

I really feel that a player aid for Evasion, Interception, Battle (and battle results) should have shipped with this game.


it's on the back of the playbook if you hadn't spotted it. not exactly a player aid, but close enough as you don't refer to that one during the game.
Last edit: 17 Jan 2009 17:50 by moss_icon.

Please Log in or Create an account to join the conversation.

More
17 Jan 2009 19:44 #17384 by Gary Sax
I really liked what I saw in the playbook--I always like some intro thoughts on what strategies might be on games that are really free form.

Please Log in or Create an account to join the conversation.

More
18 Jan 2009 03:54 #17390 by moss_icon
I decided I wouldn't read it until after my first game, although after setup, and getting ready to play the first turn, I started wishing I had actually taken a closer look. It's a bit daunting otherwise!

Please Log in or Create an account to join the conversation.

More
18 Jan 2009 08:27 #17394 by Lagduf
moss_icon wrote:

this game is superb. the rulebook is the least ambiguous i have seen for a more complex wargame ever.

I really feel that a player aid for Evasion, Interception, Battle (and battle results) should have shipped with this game.


it's on the back of the playbook if you hadn't spotted it. not exactly a player aid, but close enough as you don't refer to that one during the game.


I hadn't noticed at all, thanks!

I'll photocopy that on to some cardstock.

I was dissapointed the playbook didn't have an example of play for a complete turn. I did enjoy the strategy aspects though.

Please Log in or Create an account to join the conversation.

More
18 Jan 2009 11:29 #17400 by moss_icon
Lagduf wrote:

I was dissapointed the playbook didn't have an example of play for a complete turn. I did enjoy the strategy aspects though.


yeah, i guess two complete turns is not as good ;) try pages 14 to 19.

Please Log in or Create an account to join the conversation.

More
18 Jan 2009 22:05 - 18 Jan 2009 22:07 #17452 by Lagduf
moss_icon wrote:

Lagduf wrote:

I was dissapointed the playbook didn't have an example of play for a complete turn. I did enjoy the strategy aspects though.


yeah, i guess two complete turns is not as good ;) try pages 14 to 19.


BAH!

I'm FUCKING BLIND.

I guess I didn't check the playbook as carefully as I thought. I even read like three of the strategy articles by the playtesters and the one by charles vasey!

I rescind all statements i've made about what this game is lacking.

I'm going to make some double sided play aids though incorporating the sequence of play on the back of the rulebook and the charts on the playbook.
Last edit: 18 Jan 2009 22:07 by Lagduf.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.664 seconds