I picked up two extremely indy games by Vainglorious Games. Very interesting. They are kind of hybrids. They bill their stuff as direct conflict games with Eurogame mechanics.
Cambria is the shorter (20 minutes) and least interesting. Die rolls drive token placement and when all slots around a castle, the castle pops for victory points. This is all pretty Eurogamey, although it does have a Roman Legion wandering around killing troops, and you are given the option to remove an opponent now and then. At 20 minutes, it might have a little bit going for it. Still a Euro.
Hibernia is apparently a 40 minute proper beat 'em up game with some REALLY interesting twists. While the same "Eurogame style mechanics" tag is on the box, the actual rules are an odd mix of abstract and old-school AT.
Roll a color die, and populate a region of that color. To capture a region, you populate it with as many troops to equal what you have in the surrounding areas. Then your troops and any opponents eliminate each other 1-for-1. You also receive one free populate in each region with the same results.
The real twist comes in the scoring. The scoring track is just different colors that match the board regions. You move ahead one or more spaces as long as you hold the appropriately colored regions.
That's it. Fairly abstract and thin on theme and random events. But it looks like a reasonable weight conquest game that fits easily inside an hour.
Are you shitting us? Has someone really named their company that? I ask because, back in the days when I had to share rented accommodation in London, there was this author that was so unbelievably full of himself. The rest of us constantly suggested, in many direct and indirect ways, that he set up his own business called The Vainglorious Publishing House.