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Mysterious new Hero Quest website
Thanks for doing the sleuthing re: twitter account that says it is indeed a board game.
@Gary
I still have my old copy from when I was young. I just think it would be awesome for it to be available for kids today. I am an advocate of games that a middle school kid can see on the store shelf, and say “Wow, I want that.” And be able to take it home, figure it out and teach it and play it with their friends, without any gamer parent hand holding.
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Gary Sax wrote: So for you, just like more Heroscape modules (new game size module really) based on the same core rules? That does fit the Restoration Games mandate.
Not only that, but Restoration has Mike Gray on their team. That dude worked at MB, and Heroquest at the time. Supposedly, in his basement, he has old school unpublished Heroquest scenarios.*
* This is from Restoration's website. IDK if it's hyperbole, but I don't think it's QAnon level bullshit.
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I played HQ as a teenager. My buddies knew exactly what it was, and had no problem shifting from our Call of Cthulhu / GURPS Fantasy / Shadowrun / and RIFTS campaigns into a light weight dungeon romp.
In grade school, we made a bunch of our own characters for Dungeon!
Anyway, we played it all. At least what was available in the States. I picked up Advanced Heroquest in my senior year, paying an arm and leg (for the time). Shortly thereafter, our gaming group parted ways.
I still own all of it. In the twenty seven years since, I rounded off my collection. I picked up:
Against the Ogre Horde
Wizards of Morcar
Advanced Heroquest's Terror in the Dark
and
the three SC choose your own adventure books
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the_jake_1973 wrote: My wife has a copy of the original. I will still opt for the original Warhammer Quest over Hero Quest. Other than nostalgia, is there really a space for this iteration?
Witch Hunter and Blade Dancer were my favorites. I still remember getting to the final boss and the GM kept adding so many enemies, they couldn't all fit.
Then, the bloodbath commenced. Good times.
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- hotseatgames
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Nostalgia is strong here, but there's been so many years and so games are so much better now, so......
I would love to play this with my brothers and nephews. Outside of that I don't have an audience that I wouldn't rather play Gloomhaven.
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- hotseatgames
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1. Classic one vs. many
2. One vs. many with some rules freshening, ditching roll to move, etc.
3. Full co-op using an App
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4. Solo modehotseatgames wrote: I was trying to think of what would make HeroQuest "marketable" today... I will not be surprised if this game has three modes:
1. Classic one vs. many
2. One vs. many with some rules freshening, ditching roll to move, etc.
3. Full co-op using an App
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Nodens wrote:
4. Solo modehotseatgames wrote: I was trying to think of what would make HeroQuest "marketable" today... I will not be surprised if this game has three modes:
1. Classic one vs. many
2. One vs. many with some rules freshening, ditching roll to move, etc.
3. Full co-op using an App
But only if people demand it.
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