I find the 5e experience works best when you give the players a bit of time pressure so they don't take lots of rest and have to husband their expendable resources a bit more. As a kid I don't think I would have thought twice about the illogical circumstance of a marauding party sleeping in a room for 8 hours when there is a rowdy gang of gnolls in the adjacent room. As an adult I expect a somewhat sensible dungeon ecology which makes it harder to have randomly generated rooms and time outs for recovery.
In the old days scrolls and potions were more utilized. I don't get the impression many 5e player are using that stuff since HP recovery and ability recovery are both handled by rests.
So I like a tactical BG dungeon crawl that kinda forces me to use item management more than rest stops, and one that has a goal other than murder hoboing. The DnDAS endless waves of enemies is a good motivator to stay focused on the mission and not get distracted killing things.