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Barnes on Games- Fireteam Zero H2H with Raf, Descent RTL, WHQ: Silver Tower
- Michael Barnes
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- Mountebank
- HYPOCRITE
One thing to note versus Brimstone is that this game is WAY more streamlined. There are really very few counters- some wound/stun markers, portals, a couple of map features, a couple of renown trackers and that's it. Only three decks of cards- the rooms, treasures and skills. If the box were just a little taller, everything could fit in the box, which is about Monopoly/Clue sized.
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I love the dice stacking thing. Mixing dexterity with strategy games is totally my thing.
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Michael Barnes wrote: It's a lot of minis to proxy. It can definitely be done, but consider if it's worth the time/effort or if spending an extra $70 is a better trade off.
One thing to note versus Brimstone is that this game is WAY more streamlined. There are really very few counters- some wound/stun markers, portals, a couple of map features, a couple of renown trackers and that's it. Only three decks of cards- the rooms, treasures and skills. If the box were just a little taller, everything could fit in the box, which is about Monopoly/Clue sized.
I would be surprised if it's not streamlined since there is comparatively little content to the more expansive crawlers, which is not always a bad thing. It's how you use it that matters. I mean, there's very little upgrades, and all heroes share the same upgrade. Heroes are single entities (no race+class thingy), and there is very little outside dungeon content.
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- UniversalHead
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I usually have a lot of respect for a Barnes review, but I reckon he completely missed the mark on this one.
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In AoS, there're walls of text with something about gods and their petty disputes. You don't really need to read any of it to play. It's extensive, if uninteresting background to be read BEFORE dudes fight dudes.
In Silver Tower, you have the adventure book. With short paragraphs to read WHILE you're playing. There's a basic exposition before you head into the tower, and I expect to uncover the rest during the game. In a sense, it is sort of the way the lore is presented in Dark Souls games, which I absolutely love because it doesn't distract from playing and you can take it or leave it (I take it).
Also, another point comparable to DS is the new art direction. It is fantasy, by all means, but it is different from the comfortable stereotypes. There's a sense of mystery to the world and it's inhabitants. It feels fantastic and fresh.
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- southernman
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Gary Sax wrote: ^Just to bug you, he actually said it was his worst game of the year IIRC in another thread.
You're naughty :-o !
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- Michael Barnes
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I mean hell, I had fun playing it with some friends but the whole time I was so completely uninterested in the mechanics, setting and gameplay that it was practically irrelevant to my entertainment.
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- Michael Barnes
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But Silver Tower has WAY better minis, a much stronger narrative, a more unique tone, more compelling choices, and more innovative things going.
So it's really down to if you want simple and stupid or simple and smart. I like both games about equally, with ST having a GW edge.
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Last week we lost our first game (for the fifth shard) due to an unfortunate decision on our part and the game caught us with our pants down, but we plowed through it a second time in less than an hour (that dungeon with very few enemies - not sure which Rune shard it was? Edit: Celestial magic, or Azyr).
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- Barnes on Games- Fireteam Zero H2H with Raf, Descent RTL, WHQ: Silver Tower