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TOPIC: What BOARD GAME(s) have you been playing?

What BOARD GAME(s) have you been playing? 17 Jul 2017 18:08 #251286

Jexik wrote:
For those who like it but started to tire of it, I think the expansion gives it a little more legs. (But again I'm pretty biased since I ran the testing on the expansion). It solved some of my issues with your action dice being spoken for with some of the most powerful characters (i.e. soldier dude, cook lady, mama, etc.), giving better excuses for survivors to move, and more crossroads cards to freshen it up a little bit. For new gamers who are into all the pop culture zombie stuff and like reading paragraphs of text (like you might see in Betrayal at the House on the Hill), I think it's a good introduction to games. It's just not a really challenging strategy game or a stimulating simulation.

I haven't played the expansion, but I do like the base game, for the few times I've played it. Two of those times were last Friday, which were with my daughter and her boyfriend. They liked it enough the first time that they played it again. I'd count that as a success. :)
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What BOARD GAME(s) have you been playing? 18 Jul 2017 11:39 #251328

Here's a PSA, (that is totally legit and not confusing in anyway) for those of you who have a burning desire to throw money at Wizards of the Coast. Because of this video, you shall make it rain all over Richard Garfields face.

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What BOARD GAME(s) have you been playing? 18 Jul 2017 13:33 #251336

Last night, I played Colonial Twilight, the new two-player COIN game from GMT. Much of the essence of COIN is still there. You may not carry out your schemes completely and at the time of your choosing, but the flow of the game is more satisfying. I find that most COIN games test my patience. While I enjoy many of them, there can be long stretches where the sequence of events and initiative may keep you out of the action for a few consecutive rounds. COIN games typically drive players to put themselves in the best position to seize a tactical opportunity rather than an exhibit of grand strategy.

Colonial Twilight has more action, but quite a few constraints to hamstring your best laid plans. The number of forces feels insufficient for both sides. Both the government and rebels have a skeleton crew for meeting their ends. It requires a large concentration of forces to recover lost sectors, and concentrated forces are a luxury neither side can afford. The pivotal events (cards that can be played to supercede the revealed event card in play) felt a bit bland. Scott and I were making light of the relatively uninspired event cards we found in the early rounds. Three cards in a row offered the FLN “+6 resources” or +”1d6 resources”. Fortunately, we inspected the cards randomly left out of the deck in the Medium length scenario. Instead of a random shuffle, it may be better to just cut the most dull and uninspired 12 event cards from the deck and proceed. Despite the occasional blah event, the game was very good.
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What BOARD GAME(s) have you been playing? 18 Jul 2017 17:24 #251346

Nice! Thanks for the report!

I struggle with COIN games and modern wargames. I worry I'll buy them only to find they are a right wing fantasy version of the topics. Or imperial apologist. Esp COIN anywhere related to colonialism. Most of them sound grounded (eg Fire in the Lake, Distant Plain) but the Labyrinth expansion really soured me. For example, I really want to back Gandhi but that topic is FRAUGHT with potential problems from a historical perspective.
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What BOARD GAME(s) have you been playing? 19 Jul 2017 01:23 #251365

Merchant of Venus tonight. I'd say more but I already have many times.
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What BOARD GAME(s) have you been playing? 20 Jul 2017 12:20 #251417

Here's a quick recap of Eric Lang's The Godfather:

Gameplay is worker placement with superficial interaction. The Godfather doesn't evoke anything of the source material. Resources are suited cards used to complete jobs(cards) to draw money (cards), which players will place in a briefcase to be counted at the end of game. The most devastating actions are often randomly drawn from the job deck and done without warning, so strategy is a minor consideration. Con: a little boring and uninspired. Pro: it could be played in under an hour if a $70 filler game is your thing.
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