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Necromunda: Underhive
Still debating between this and Shadespire. I can get Shadespire and both extra teams for the same as the Necromunda base game but I'm more interested in the lore and models in Nexromunda and the cardplay of Shadespire sort of turns me off.
Any word on the timeline for more Necromunda factions? It's going to be a bit hard to pull off campaigns with only two factions.
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- Michael Barnes
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Haven't had time to assemble the minis yet as my daughter turned 4 yesterday and the weekend was consumed with a family party. I'm heading to BGG.Con tomorrow so likely won't get them together until next week.
The expansion book surprised me a bit, it's a softcover and it's not too big.
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The best thing, comparing to Shadow Wars, is that it brings even more narrative, memorable situations and amps this ridiculous-cinematic-unhinged-violence vibe. There was cool stuff happening constantly, and it just lends itself to make up stupid little stories on the go (in out first game, two gangers basically recreated that scene from A Better Tomorrow 2, reloading and all). With Shadow Wars, you feel like you're leading a team of elite operatives. In Necromunda, I felt like in charge of a bunch of dumb-asses.
Partly, this is because of alternate activations. It is more involved for both players and is also more appropriate to these semi-organized gangs as opposed to kill-teams. (As a side-note, I kinda wish alternate activation system was implemented for 40K and AoS now. It would certainly solve the problem of waiting and alpha striking).
Weapons are also way more unreliable.
There are also more rules for hilarious stuff to happen (which makes it more fiddly than SW in some respects). My favorite is being able to push gangers into precipices, pools of acid and each other.
On the other hand, close combat and cover are way more simple and intuitive than SW, and it makes the game flow faster.
Escher and Goliath seem to be pretty well balanced against each other, too.
Also, we played on the board, which made it feel less of a miniature game and more of a boardgame. You still move in inches, but it is definitely a Dudes&Dudettes in a Corridor Game. I haven't played one of these in a long time, so can't compare with the competition. But of the 3 scenarios we played, I liked all of them. And specifically the fact that the scenarios include terrain placement. So, they are tighter and intrinsically more balanced than those of SWA, and are a better way to start with the game (but also very likely to become obsolete once you've played them several times).
The minis are just great, very detailed, lots of personality - and smaller than I thought - not quite primaris big, but unfortunately not as small as to fit a 40K army seamlessly.
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- Michael Barnes
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Totally painting my Escher gang styled after The Misfits from Jem and the Holograms.
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What I am mostly concerned with is how they handled close combat with the new activation system. I have a feeling it is going to be a mess. Hoping someone can prove me wrong.
And is anyone watching the shit show drama coming out of the mini war gaming review? Get the popcorn ready folks.
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I got over the lack of true heavies, vertical terrain (although I have the supplement, and limit of two gangs pretty quick. The new system is fantastic.
The only thing that really bothers me about this release is that it looks like the Orlocks will be the only gang featured in Gang War 2. If they piecemeal the rules out like this, it will be super annoying.
They're setting it up to be more like 40k where maybe you just own one or two gangs. The annoyance is that there are additional rules in the Gang War 2 that make it desirable for people not playing Orlocks. Stuff like new 2D terrain and the hired guns.
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My big complaint with Necromunda is how it is packed. My friend has no interest in Goliath or Escher, so he's not buying the core set. But he would like to have access to the rulebook (for some reason), which is not available separately (and it is unlikely that it will be in any near future).
On the other hand, I do like Sector Mortalis tiles. The game is shorter (both to set up and play) and is more focused than playing on 4x4 mat (and, yeah, I hear that it doesn't benefit Escher, but I either didn't notice or do not care yet). Campaign rules allows to play both 2 and 3D, and we'll be most likely alternating between the two modes.
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- hotseatgames
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- Michael Barnes
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Not like I won’t still give it a shot though...
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The miniatures themselves are great, of course. Lots of character and I love the different heads/facial expressions.
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