Shellhead wrote: While picking up Escape from One Million BC, I saw a boardgame called Madness at Midnight or somesuch. Reading the back of the box, it was basically players running the badguys in Arkham Horror, completely with a very simplified map of the town of Arkham. So now we have a game about a game. This hobby needs an enema.
EDIT: actually, given that the popular version of Arkham Horror is revised version of a previous boardgame which is based on a classic rpg, we now have a game about a revised version of a game based on another game. A game about a game about a game about a game. All the way down the rabbit hole.
Madness At Midnight rocks! And though the Dice Tower reviewer said it was a euro, it really isn't. You chuck dice, summon monsters, and fight for dominance against the other cults.
And though I can see your point about it being a game about a game, you are - of course - very wrong. Obviously I love Arkham Horror and the two games do share some DNA (especially after Mr. Launius joined as co-designer), but it's not a game about Askham Horror. It's a game that tells a very different story in the same setting ando based upon the same Mythos. And apart from Cults Across America (which I sadly haven't played), this seemed to me to be a rather fresh take on the Cthulhu thing when I began designing.
I'm glad that you posted this, because I'm now willing to give Madness at Midnight a chance. Just looking at the box gave me reasons to pass, but knowing that Launius and another F:ATtie worked on it gives me reason to believe that this may be a game that I will enjoy. I'm not in the market for another game at the moment, but maybe I will pick this up in the fall.