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Warfighter: your impressions?
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- ThirstyMan
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It is a pathetically abstract attempt at drawing boring grognards into the field and, mostly, it fails. It seems to me that DVG spends most of its time trying to desperately find the latest bandwagon to jump onto. Is it solo gaming? Maybe, but I'm a solo gamer and I need significant depth before I will bother investing time on a dice fest. This game has no positional manoeuvre and is all about resource management...that's it. If you were thinking this is going to be about flanking the enemy, firing suppressive fire, advancing into close combat with the enemy, you would be sorely mistaken. There is no way this should be described as a tactical game because, in a tactical game, different approaches are available which give different results. Not the case here.
ASL has a large active community and, as a business, I might be tempted to try for this market but not with this. ASLers will just laugh at you. Maybe the tactical air market. Have to simplify it right down though because no one wants a heavy game of air combat. I know, let's make it a load out game and resource management then we don't have to deal with tricky tactical combat made in split seconds above the ground. Maybe, we can add Cthulhu, come on that HAS to be good for a few more customers, it's permanently in vogue.
If you actually like tactical gaming at the squad level there are WAY better options than this.
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- SuperflyPete
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I'm no expert, only two plays and the first was the 'starter game' but I wouldn't go out of my way to play it again, and if something else were offered, it would almost always be that other thing I'd rather play.
It was just kind of boring, and I'd normally like this kind of game.
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To me this fits in perfectly with Space Hulk Death Angel and now the Warhammer Quest Card Game (probably PACG too), but does much better when it comes to organically constructing a story from events that occur in play, as opposed to dictating a story for you.
I love those event cards that have civilians popping up or result in your squad getting lost in the wild. I love flipping the enemy cards and seeing an RPG team or technical and my gut swelling up. I love seeing one of my guys take a hit and referring to him by name when I'm exercising my anguish.
It's a damn good game that does its own thing. It doesn't have to replace anything else because it's comfortable excelling what it's best at - narrative.
I haven't played Hornet Leader or Thunderbolt Apache Leader in awhile, but I am still playing Warfighter.
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- ThirstyMan
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charlest wrote: It's just a card game guys. One that happens to be awesome and boast maybe the strongest narrative of any card game I've ever played, but I don't see people saying this replaces anything.
Then you haven't read all the posts in this thread.
What annoys me about it, is the impression it tries to give of being a TACTICAL game. It is not a tactical game. It is a card game with zero tactics apart from resource management. Plenty of people are happy playing any number of worker placement euros, but I am not. It doesn't have narrative because of the game play, it has narrative because of the event cards. In this sense, it has about as much narrative as Arkham Horror (which is none, if you don't read the cards out). I don't care if you think it's a good game or not. My opinion, from the wargamers side of the fence, is it is an awful game that does a disservice to the word 'tactical'. It's a card game and nothing else but far worse than say Up Front or Fields of Fire which have narrative due to game play.
My views are firming up on whose opinions I trust on this site when it costs upwards of $150 to get a game to me. This one is going on the bonfire. Lesson learned, don't listen to orgasmic reviews with no substance.
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When I hit a location with a huge pool of enemies and decide to high tail it past them in desperation to get to the VIP chopper objective and then take it out with a SAM - that's narrative.
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- ThirstyMan
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I get a scene in my head when playing chess, it doesn't mean the narrative is actually there, it just means I have a good imagination and you need one for this game.
I typically spend money based on a sober analysis of a game worth playing
"but Warfighter is right now my top release of 2014. This game is not good, it's fucking great."
"Building narrative in a natural and unobtrusive way is quite difficult. There’s a delicate balance between abstraction and detail and many games with strong story prose suffer from being bogged down in overwrought mechanics. Warfighter gets the mix just right"
This last comment was the one that persuaded me to buy it. Unfortunately, it really doesn't get the mix right. It's abstraction with cards, that's it. For a wargamer, this is next to useless.
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My number 2 game of 2014 would probably be Fallen, another card game without tactical leanings.
Other wargamers appear to like it though. George (Sphere) who is a prominent wargamer on consimworld/BGG is one of the most respected and wise online personalities I know of. He's a big fan of the game.
Many people like this game. There's a reason it's DVG's best selling game to date and they're working on a third wave. If you want to sling insults at me fine, but my opinions aren't exactly out of left field.
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- ThirstyMan
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You wrote not one single downside for this game in your review. That persuaded me to waste my money. Perhaps next time there might be an effort made to identify those things about the game that would put off a certain type of gamer, as opposed to it being a brilliant experience for all. Then I could save some money.
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ThirstyMan wrote: Yeah, I really didn't mean 'all the wargamers in the world will hate this', as I am sure you are aware, but there are good reasons why many will not.
You wrote not one single downside for this game in your review. That persuaded me to waste my money. Perhaps next time there might be an effort made to identify those things about the game that would put off a certain type of gamer, as opposed to it being a brilliant experience for all. Then I could save some money.
Fair enough.
My issue is that your downsides aren't a downside for me. I would think someone wanting detailed simulation type narrative would get that from my comparisons to Space Hulk: Death Angel and the Leader series.
I think we fundamentally disagree on the degree of abstractness and how that affects narrative. I think this has a great deal more narrative than Arkham Horror. There is more granularity and context here in the actions themselves, along with the locations, actions taken, and connection to the characters.
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- ThirstyMan
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I think, and don't take offence here, that if you are writing for a wider audience (which I think you are), it may be a good idea to identify the downsides even if you think they really aren't downsides, to warn off potentially disappointed buyers. I'm really only saying this because I know that I'm not the only disappointed customer led astray by golden reviews for this game.
No panic, man. I'll still read your reviews
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- ThirstyMan
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I cannot do this as I live in a country which has no operational postal service. Next time you write a comment where you whitter about firing Up Front, just make sure that you qualify that for those people that read your comments and then spend $180 to get it shipped to them, only to find it is far from a tactical game, it is a resource management game which I never wanted in the first place.
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- Cranberries
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